Branded in White
Spell Normal

Branded in White

  • Archetype:
  • Branded

  • View:
  • 8264




Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: Medium
65± 6/ 100
Power Score
Intrinsic 59
Deck 68

Branded in White — Power Evaluation

Final Score: 65 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 68 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Branded in White is a Fusion Spell that converts Extra Deck fusions into board presence from hand or field material, with an optional Graveyard banish route through Fallen of Albaz. It is present in all 18 recorded combos and in 400 of 400 sampled decks at one copy in almost every case, so its conversion and deckbuilding cost are the strongest parts of the score. It has no direct interaction and cannot function as material, so those axes stay low; the Spell has no ATK or DEF and its popularity (view count, Top Card status) played no part in the score.

Axis scores

Axis Score Evidence
Accessibility 70 Live in hand as a Spell, but it needs an Extra Deck Fusion and suitable material; Fallen of Albaz is in 100% of sampled decks and only 1 of 18 combos uses it as a starter (observed).
Combo & Conversion 78 Appears in 18 of 18 recorded combos with average power index 89.9 when present, and the top examples reach 100 (observed), but it is starter in only 1 combo, so most of that value is shared with partners (inferred).
Resource Economy 55 One-for-one Fusion Summon with a Graveyard banish material route and an End Phase Set; no direct card advantage is shown on the card itself (verified text, inferred value).
Effect & Interaction 5 No negation, removal or hand-trap effect in the card text (verified).
Material Utility 20 A Spell cannot be used as material and its only Graveyard use is the Set effect, so the body does not convert as material (verified text).
Resilience & Flexibility 40 A Spell that can be stopped by any negation before resolution, and its Set effect requires a specific Graveyard setup (verified text, inferred).
Deck-Building Efficiency 80 Runs at 1 copy in 391 of 400 decks with no garnet or lock restriction; it is a cheap, splashable-free slot in its homes (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Extender. Intrinsic ≈ 59, Deck ≈ 68, Meta = provisional. Modifiers: Exceptional compactness (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Fusion summon from hand or field material gives a live starting point in most Branded lines
  • Present in every sampled combo and in all 400 sampled decks
  • Cheap one-copy slot with no deck restrictions

Weaknesses

  • Needs an Extra Deck Fusion and suitable material in hand or on field
  • Adds no interaction and no defensive effect
  • Only 1 of 18 combos uses it as the starter, so its value depends on partners such as Fallen of Albaz

Counters / choke points

  • Negation of a Spell before it resolves stops the whole Fusion Summon
  • Monster-zone or hand disruption that removes the material bodies
  • Interaction on Fallen of Albaz, which carries the Graveyard route

Best use

One-copy Fusion Spell starter in Branded-based lines. Decks: Branded (archetype 917), Despia (archetype 633), Branded (archetype 754), Branded (archetype 2123), Bystial/Byssted (archetype 741), Dogmatika (archetype 735). Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion Summon of 1 Fusion Monster from the Extra Deck using hand or field monsters as material, including a Dragon monster (card text); Graveyard banish material route when Fallen of Albaz is used as material (card text); Set effect in the End Phase only when sent to the Graveyard for Fallen of Albaz (card text); Once-per-turn limit on each effect (card text); Present in 400 of 400 sampled decks, 391 at 1 copy (decks_evidence)
  • Observed: Appears in 18 of 18 recorded combos, starter in 1, end-hand in 1 (combos_evidence); Average power index 89.9 when present; top examples at 100 (combos_evidence); Fallen of Albaz co-occurs in 100% of decks (decks_evidence)
  • Inferred: Accessibility is good because the Spell is live in hand, but the Fusion needs Extra Deck and material access; Combo conversion is shared with partners because it is starter in only 1 of 18 combos; Deckbuilding is clean because the card is 1 copy with no garnet restriction
  • Data gaps: no banlist token; assumed 3 copies (unlimited) no rulings or Fusion-material timing details supplied usage_statistics covers only one Limit-1 event archetype (53.8% inclusion), so it does not confirm general home inclusion combos sample is small (18 boards)











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